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кубик 4*4*4 на Arduino


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на днях собрал данный кубик,

_https://yadi.sk/i/779cbaYYoob9X

_https://yadi.sk/i/Nixz4bpioobKJ

пока что подключил его для тестирования к Arduino UNO, но сделаю все на одну плату на Arduino mini

post-7385-0-90277300-1455464152_thumb.png post-7385-0-06187300-1455464425_thumb.jpg

Примерная схема на картинке, схема подключения контактов:

[(x,y)-Pin]

  • (1,1)-13
  • (1,2)-12
  • (1,3)-11
  • (1,4)-10
  • (2,1)-9
  • (2,2)-8
  • (2,3)-7
  • (2,4)-6
  • (3,1)-5
  • (3-2)-4
  • (3-3)-3
  • (3,4)-2
  • (4,1)-1
  • (4,2)-0
  • (4,3)-A5
  • (4,4)-A4

Layers

  • a-A0
  • b-A1
  • c-A2
  • d-A3

Стрейч:

 

//initializing and declaring led rows
 int column[16]={13,12,11,10,9,8,7,6,5,4,3,2,1,0,A5,A4};
//initializing and declaring led layers
 int layer[4]={A3,A2,A1,A0};
 int time = 250;

void setup()
{
 //setting rows to ouput
 for(int i = 0; i<16; i++)
 {
pinMode(column[i], OUTPUT);
 }
 //setting layers to output
 for(int i = 0; i<4; i++)
 {
pinMode(layer[i], OUTPUT);
 }
 //seeding random for random pattern
 randomSeed(analogRead(10));
}
//xxxxxxxxxxxxxxxxxxxxFUNCTION LOOPxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
//xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
void loop()
{
 turnEverythingOff();//turn all off
 flickerOn();
 turnEverythingOn();//turn all on
 delay(time);
 turnOnAndOffAllByLayerUpAndDownNotTimed();
 layerstompUpAndDown();
 turnOnAndOffAllByColumnSideways();
 delay(time);
 aroundEdgeDown();
 turnEverythingOff();
 randomflicker();
 randomRain();
 diagonalRectangle();
 goThroughAllLedsOneAtATime();
 propeller();
 spiralInAndOut();
 flickerOff();
 turnEverythingOff();
 delay(2000);
}

//xxxxxxxxxxxxxxxxxxxxFUNCTIONSxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
//xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
///////////////////////////////////////////////////////////turn all off
void turnEverythingOff()
{
  for(int i = 0; i<16; i++)
  {
 digitalWrite(column[i], 1);
  }
  for(int i = 0; i<4; i++)
  {
 digitalWrite(layer[i], 0);
  }
}

////////////////////////////////////////////////////////////turn all on
void turnEverythingOn()
{
 for(int i = 0; i<16; i++)
 {
digitalWrite(column[i], 0);
 }
 //turning on layers
 for(int i = 0; i<4; i++)
 {
digitalWrite(layer[i], 1);
 }
}
///////////////////////////////////////////////////////turn columns off
void turnColumnsOff()
{
 for(int i = 0; i<16; i++)
 {
digitalWrite(column[i], 1);
 }
}
/////////////////////////////////////////////////////////////flicker on
void flickerOn()
{
 int i = 150;
 while(i != 0)
 {
turnEverythingOn();
delay(i);
turnEverythingOff();
delay(i);
i-= 5;
 }
}
//////////////turn everything on and off by layer up and down NOT TIMED
void turnOnAndOffAllByLayerUpAndDownNotTimed()
{
 int x = 75;
 for(int i = 5; i != 0; i--)
 {
turnEverythingOn();
for(int i = 4; i!=0; i--)
{
  digitalWrite(layer[i-1], 0);
  delay(x);
}
for(int i = 0; i<4; i++)
{
  digitalWrite(layer[i], 1);
  delay(x);
}
  for(int i = 0; i<4; i++)
{
  digitalWrite(layer[i], 0);
  delay(x);
}
for(int i = 4; i!=0; i--)
{
  digitalWrite(layer[i-1], 1);
  delay(x);
}
 }
}
//////////////////////////turn everything on and off by column sideways
void turnOnAndOffAllByColumnSideways()
{
 int x = 75;
 turnEverythingOff();
 //turn on layers
 for(int i = 0; i<4; i++)
 {
digitalWrite(layer[i], 1);
 }
 for(int y = 0; y<3; y++)
 {
//turn on 0-3
for(int i = 0; i<4; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn on 12-15
for(int i = 12; i<16; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 8-11
for(int i = 8; i<12; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 4-7
for(int i = 4; i<8; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn on 0-3
for(int i = 0; i<4; i++)
{
  digitalWrite(column[i], 0);
  delay(x);
}
//turn off 12-15
for(int i = 12; i<16; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 8-11
for(int i = 8; i<12; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 4-7
for(int i = 4; i<8; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
//turn off 0-3
for(int i = 0; i<4; i++)
{
  digitalWrite(column[i], 1);
  delay(x);
}
 }
}
/////////////////////////////////////////up and down single layer stomp
void layerstompUpAndDown()
{
 int x = 75;
 for(int i = 0; i<4; i++)
 {
digitalWrite(layer[i], 0);
 }
 for(int y = 0; y<5; y++)
 {
for(int count = 0; count<1; count++)
{
  for(int i = 0; i<4; i++)
  {
	digitalWrite(layer[i], 1);
	delay(x);
	digitalWrite(layer[i], 0);
  }
  for(int i = 4; i !=0; i--)
  {
	digitalWrite(layer[i-1], 1);
	delay(x);
	digitalWrite(layer[i-1], 0);
  }
}
for(int i = 0; i<4; i++)
{
  digitalWrite(layer[i], 1);
  delay(x);
}
for(int i = 4; i!=0; i--)
{
  digitalWrite(layer[i-1], 0);
  delay(x);
}
 }
}
////////////////////////////////////////////////////////////flicker off
void flickerOff()
{
 turnEverythingOn();
 for(int i = 0; i!= 150; i+=5)
 {
turnEverythingOff();
delay(i+50);
turnEverythingOn();
delay(i);
 }
}
///////////////////////////////////////////around edge of the cube down
void aroundEdgeDown()
{
 for(int x = 200; x != 0; x -=50)
 {
turnEverythingOff();
for(int i = 4; i != 0; i--)
{
  digitalWrite(layer[i-1], 1);
  digitalWrite(column[5], 0);
  digitalWrite(column[6], 0);
  digitalWrite(column[9], 0);
  digitalWrite(column[10], 0);

  digitalWrite(column[0], 0);
  delay(x);
  digitalWrite(column[0], 1);
  digitalWrite(column[4], 0);
  delay(x);
  digitalWrite(column[4], 1);
  digitalWrite(column[8], 0);
  delay(x);
  digitalWrite(column[8], 1);
  digitalWrite(column[12], 0);
  delay(x);
  digitalWrite(column[12], 1);
  digitalWrite(column[13], 0);
  delay(x);
  digitalWrite(column[13], 1);
  digitalWrite(column[15], 0);
  delay(x);
  digitalWrite(column[15], 1);
  digitalWrite(column[14], 0);
  delay(x);
  digitalWrite(column[14], 1);
  digitalWrite(column[11], 0);
  delay(x);
  digitalWrite(column[11], 1);
  digitalWrite(column[7], 0);
  delay(x);
  digitalWrite(column[7], 1);
  digitalWrite(column[3], 0);
  delay(x);
  digitalWrite(column[3], 1);
  digitalWrite(column[2], 0);
  delay(x);
  digitalWrite(column[2], 1);
  digitalWrite(column[1], 0);
  delay(x);
  digitalWrite(column[1], 1);
}
 }
}
/////////////////////////////////////////////////////////random flicker
void randomflicker()
{
 turnEverythingOff();
 int x = 10;
 for(int i = 0; i !=750; i+=2)
 {
 int randomLayer = random(0,4);
 int randomColumn = random(0,16);

 digitalWrite(layer[randomLayer], 1);
 digitalWrite(column[randomColumn], 0);
 delay(x);
 digitalWrite(layer[randomLayer], 0);
 digitalWrite(column[randomColumn], 1);
 delay(x);
 }
}
////////////////////////////////////////////////////////////random rain
void randomRain()
{
 turnEverythingOff();
 int x = 100;
 for(int i = 0; i!=60; i+=2)
 {
int randomColumn = random(0,16);
digitalWrite(column[randomColumn], 0);
digitalWrite(layer[0], 1);
delay(x+50);
digitalWrite(layer[0], 0);
digitalWrite(layer[1], 1);
delay(x);
digitalWrite(layer[1], 0);
digitalWrite(layer[2], 1);
delay(x);
digitalWrite(layer[2], 0);
digitalWrite(layer[3], 1);
delay(x+50);
digitalWrite(layer[3], 0);
digitalWrite(column[randomColumn], 1);
 }
}
/////////////////////////////////////////////////////diagonal rectangle
void diagonalRectangle()
{
 int x = 350;
 turnEverythingOff();
 for(int count = 0; count<5; count++)
 {
//top left
for(int i = 0; i<8; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[3], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//bottom right
for(int i = 8; i<16; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom middle
for(int i = 4; i<12; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//bottom left
for(int i = 0; i<8; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[0], 1);
digitalWrite(layer[1], 1);
delay(x);
turnEverythingOff();
//middle middle
for(int i = 4; i<12; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[1], 1);
digitalWrite(layer[2], 1);
delay(x);
turnEverythingOff();
//top right
for(int i = 8; i<16; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
//top middle
for(int i = 4; i<12; i++)
{
  digitalWrite(column[i], 0);
}
digitalWrite(layer[2], 1);
digitalWrite(layer[3], 1);
delay(x);
turnEverythingOff();
 }
 //top left
 for(int i = 0; i<8; i++)
 {
digitalWrite(column[i], 0);
 }
 digitalWrite(layer[3], 1);
 digitalWrite(layer[2], 1);
 delay(x);
 turnEverythingOff();
}
//////////////////////////////////////////////////////////////propeller
void propeller()
{
 turnEverythingOff();
 int x = 90;
 for(int y = 4; y>0; y--)
 {
for(int i = 0; i<6; i++)
{
  //turn on layer
  digitalWrite(layer[y-1], 1);
  //a1
  turnColumnsOff();
  digitalWrite(column[0], 0);
  digitalWrite(column[5], 0);
  digitalWrite(column[10], 0);
  digitalWrite(column[15], 0);
  delay(x);
  //b1
  turnColumnsOff();
  digitalWrite(column[4], 0);
  digitalWrite(column[5], 0);
  digitalWrite(column[10], 0);
  digitalWrite(column[11], 0);
  delay(x);
  //c1
  turnColumnsOff();
  digitalWrite(column[6], 0);
  digitalWrite(column[7], 0);
  digitalWrite(column[8], 0);
  digitalWrite(column[9], 0);
  delay(x);
  //d1
  turnColumnsOff();
  digitalWrite(column[3], 0);
  digitalWrite(column[6], 0);
  digitalWrite(column[9], 0);
  digitalWrite(column[12], 0);
  delay(x);
  //d2
  turnColumnsOff();
  digitalWrite(column[2], 0);
  digitalWrite(column[6], 0);
  digitalWrite(column[9], 0);
  digitalWrite(column[13], 0);
  delay(x);
  //d3
  turnColumnsOff();
  digitalWrite(column[1], 0);
  digitalWrite(column[5], 0);
  digitalWrite(column[10], 0);
  digitalWrite(column[14], 0);
  delay(x);
}
 }
 //d4
 turnColumnsOff();
 digitalWrite(column[0], 0);
 digitalWrite(column[5], 0);
 digitalWrite(column[10], 0);
 digitalWrite(column[15], 0);
 delay(x);
}
//////////////////////////////////////////////////////spiral in and out
void spiralInAndOut()
{
 turnEverythingOn();
 int x = 60;
 for(int i = 0; i<6; i++)
 {
//spiral in clockwise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
///////////////////////////////////////spiral out counter clockwise
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
///////////////////////////////////////spiral in counter clock wise
digitalWrite(column[0], 1);
delay(x);
digitalWrite(column[4], 1);
delay(x);
digitalWrite(column[8], 1);
delay(x);
digitalWrite(column[12], 1);
delay(x);
digitalWrite(column[13], 1);
delay(x);
digitalWrite(column[14], 1);
delay(x);
digitalWrite(column[15], 1);
delay(x);
digitalWrite(column[11], 1);
delay(x);
digitalWrite(column[7], 1);
delay(x);
digitalWrite(column[3], 1);
delay(x);
digitalWrite(column[2], 1);
delay(x);
digitalWrite(column[1], 1);
delay(x);
digitalWrite(column[5], 1);
delay(x);
digitalWrite(column[9], 1);
delay(x);
digitalWrite(column[10], 1);
delay(x);
digitalWrite(column[6], 1);
delay(x);
//////////////////////////////////////////////spiral out clock wise
digitalWrite(column[6], 0);
delay(x);
digitalWrite(column[10], 0);
delay(x);
digitalWrite(column[9], 0);
delay(x);
digitalWrite(column[5], 0);
delay(x);
digitalWrite(column[1], 0);
delay(x);
digitalWrite(column[2], 0);
delay(x);
digitalWrite(column[3], 0);
delay(x);
digitalWrite(column[7], 0);
delay(x);
digitalWrite(column[11], 0);
delay(x);
digitalWrite(column[15], 0);
delay(x);
digitalWrite(column[14], 0);
delay(x);
digitalWrite(column[13], 0);
delay(x);
digitalWrite(column[12], 0);
delay(x);
digitalWrite(column[8], 0);
delay(x);
digitalWrite(column[4], 0);
delay(x);
digitalWrite(column[0], 0);
delay(x);
 }
}
//////////////////////////////////////go through all leds one at a time
void goThroughAllLedsOneAtATime()
{
 int x = 15;
 turnEverythingOff();
 for(int y = 0; y<5; y++)
 {
//0-3
for(int count = 4; count != 0; count--)
{
  digitalWrite(layer[count-1], 1);
  for(int i = 0; i<4; i++)
  {
	digitalWrite(column[i], 0);
	delay(x);
	digitalWrite(column[i], 1);
	delay(x);
  }
digitalWrite(layer[count-1], 0);
}
//4-7
for(int count = 0; count < 4; count++)
{
  digitalWrite(layer[count], 1);
  for(int i = 4; i<8; i++)
  {
	digitalWrite(column[i], 0);
	delay(x);
	digitalWrite(column[i], 1);
	delay(x);
  }
digitalWrite(layer[count], 0);
}
//8-11
for(int count = 4; count != 0; count--)
{
  digitalWrite(layer[count-1], 1);
  for(int i = 8; i<12; i++)
  {
	digitalWrite(column[i], 0);
	delay(x);
	digitalWrite(column[i], 1);
	delay(x);
  }
digitalWrite(layer[count-1], 0);
}
//12-15
for(int count = 0; count < 4; count++)
{
  digitalWrite(layer[count], 1);
  for(int i = 12; i<16; i++)
  {
	digitalWrite(column[i], 0);
	delay(x);
	digitalWrite(column[i], 1);
	delay(x);
  }
digitalWrite(layer[count], 0);
}
 }
}

 

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следующий шаг собрать на Atmel AVR Atmega16. по данной схеме.

в схеме написано, что кварц должен быть 14.7456

его можно заменить на 15 или 14?

post-7385-0-76618600-1455464700_thumb.jpg

Изменено пользователем angelv
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